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That cuts to the core problem. While players take pride in the in-game wealth they’ve gathered, they rarely have legal ownership of virtual goods, no matter how they’re acquired. Blizzard Entertainment’s End User License Agreement makes that clear, declaring itself “the owner and license of all right, title, and interest […]” That includes all currency, virtual goods, even entire player accounts. Pay Blizzard $25 for a mount, or spend that same money on black market gold through ZamGold – either way, your don’t own a thing.

@peakdemand

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